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Post by Chamilia on Aug 9, 2008 5:37:45 GMT -5
Ok, now in Teropis, are 4 different races to choose from, each with their own abilities and attacks. These four races include:
Angels Demons Skelicals and Spirits
You can also either be Light (also known as good), neutral or Dark (better known as evil). You can choose which status your character is but be warned: some races are automatically Light or Dark so you cannot choose which statuses these ones are. Got it? Good.
Angels are automatically good. Demons are automatically evil. Skelicals and Spirits are both neutral characters and you can decide whether you want them to be good or evil or you can leave them as neutral which means they don't go for either side.
Being Light means you want to turn Teropis into a peaceful and harmonic land. You want everyone to get along with each other and restore peace and balance to the world. But if you have to fight for it, you shall.
Being neutral means you are not good nor evil. You just want to live life on Teropis the way it is now, or as a rogue or you just may want to skip from each side to stay safe, at least until you are discovered doing this and may be severly punished by being banished from a particular side.
Being Dark means you want to take over Teropis and turn everyone not Dark into your slaves. You shall try anything to turn this planet into a new dark realm.
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Post by Chamilia on Aug 9, 2008 5:56:31 GMT -5
Race information
Angels
General info: Angels are souls that have died, but deemed to be good enough to enter the Light side. When they came onto Teropis, they tryed to save the humans but failed. Upset, they want to start a new earth all over again, but cannot do it while the Dark side are still here. The only way to do this is to fight back. They are generally good fighters but are quite used to protecting and healing as well.
Appearence: Angels are usually quite fair and wear very bright colours. They all have wings of some sort, usually a type of bird or bug. They have a pale aura glowing over them and can often be seen as light.
Abilities:
(note: abilities are special things that only a certain race can do that no other race can, most of these abilities come naturally, some need to be learnt)
Flight: The ability to fly over long distances. Every angel has this ability. Heal: The ability to heal health. This ability must be learnt before it can be harnessed. Light shine: Lights up even the darkest of areas. This ability must be learnt before it can be harnessed.
Basic Attacks (Only one of the three can be learnt at the start):
(Note: Attacks are techniques in battle that only this race can learn. Some are natural, some need to be learnt.)
Water spray: Sprays opponents with sea or river water Element: Water Damage: 3hp Learn at level: learn after training
Air blast: Knocks opponents off their feet. Element: Air Damage: 5hp Learn at level: learn after training
Light wave: Blinds an opponent while damaging them Element: Light Damage: 4hp Learn at level: learn after training
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Post by Chamilia on Aug 17, 2008 5:55:09 GMT -5
Demons
General info: Demons are evil souls that, after death are banished to the deepest, darkest part of the Afterlife realm, and are known as the Dark. When they arrive on Teropis, they unleashed all hell onto humans, killing them all and forcing them to join the undead. Their wish is to turn Teropis into a Dark ruled world, in which all their enimies are their slaves.
Appearance: Demons are usually extremely attractive, but don't let their looks fool you. Their colors are black and other dark like shades, and they have sharp nails and teeth. They are also known to take on the form of devilish creatures.
Abilities:
Night vision: The ability to see in the darkest of areas. All demons have this ability. Shapeshift: The ability to transform into devilish creatures e.g snakes, wolves. This ability must be learnt before it can be harnessed. Absorb: The ability to suck health from the enemy. This ability must be learnt before it can be harnessed.
Basic attacks:
Fire spark: Hits opponents with a flick of flame Element: Fire Damage: 5hp Learn at level: Learn after training
Earth tremble: Creates a mini earthquake Element: Earth Damage: 3hp Learn at level: Learn after training
Dark swipe: Hits the enemy with a waft of shadow Element: Dark Damage: 4hp Learn at level: Learn after training
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Post by Chamilia on Aug 18, 2008 3:53:55 GMT -5
Skelicals
General info: When a human soul is unable to leave its body after death for any reason at all, it becomes a skelical. They are quite rare and are often seen as a symbol of danger. Originally, skelicals were known to be dwellers of the Dark side, but after coming onto Teropis they split into both the Light and Dark side.
Appearance: Skelicals are basically skeletons with a dark shadow inside them. They can be a range of different sizes and shapes and usually wear cloth or capes of sorts. Their eyes are hollow with two fires buring in the back of each one as pupils.
Abilities:
Sea shift: The ability to move across oceans, rivers and lakes without the use of a boat or any sort of float. All skelicals have this ability. Inner fire: Creates a glow that can light up the pitch black night. This ability must be learnt before it can be harnessed. Regrowth: The ablility to regrow bones as a form of health. This ability must be learnt before it can be harnessed.
Basic attacks:
Light: Any of the light 3 starter moves (Light, Water, Air)
Dark: Any of the dark 3 starter moves (Dark, fire, earth)
Neutral: Any of the six starter moves
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Post by Chamilia on Aug 20, 2008 4:39:49 GMT -5
Spirits
General info: Spirits are souls that, after death have left their bodies behind but have been unable to take the form of an angel or demon. This may have been caused by supernatural upsets in the balance of time and space, but this is only a theory. Most Spirits have been excepted by the Light side but some have taken the sides of the evil and ruthless after Teropis was rediscovered by the undead.
Appearances: Spirits take on the forms of human beings, but a ghostly pale and like the angels have a light aura surrounding them. Most are seen and can be mistaken as mist or clouds.
Abilities:
Float: The ability to float creates faster transport and they are able to move over water, but not high in the air. Every spirit has this ability. Ghost ball: This creates a blinding light, powerful to light up a dark area and blind enemies. This ability must be learnt before it can be harnessed. Transparency: No attacks from enemies take damage while transparency is used. This ability must be learnt before it can be harnessed. Basic attacks:
Light: Any of the light 3 starter moves (Light, Water, Air)
Dark: Any of the dark 3 starter moves (Dark, fire, earth)
Neutral: Any of the six starter moves
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